I would design a remote two-player Tic Tac Toe game with the following core principles:
- Centralized Game State: A single, authoritative server would manage the game board and turn order. All clients would receive updates from this server.
- Client-Server Communication: Clients would send their move requests to the server. The server validates the move, updates the game state, and broadcasts the new state to all connected players.
- Real-time Updates: Using technologies like WebSockets, players would see the board update instantly as their opponent makes a move.
- Security: Client-side input would never be trusted. All moves would be validated on the server to prevent cheating. The client's board state is merely a representation of the server's authoritative state.
- Handling Network Issues: Strategies for handling disconnections (e.g., timeouts, reconnections, or declaring a forfeit) would be implemented.
Key Clarifications Needed:
- Authentication: Are users authenticated (logged in) or anonymous (guest with a link)?
- Matchmaking: Is it random opponent matching or invite-only?
- Disconnect Handling: What is the policy for player disconnections (e.g., forfeit after a timeout, game pause, or asynchronous play)?