To measure the success of Discord's new game purchasing feature, I would focus on a combination of user engagement, conversion rates, and revenue metrics. Key performance indicators (KPIs) would include:
- Adoption Rate: Percentage of active Discord users who browse or interact with the game store.
- Conversion Rate: The percentage of users who view a game and subsequently purchase it.
- Average Order Value (AOV): The average amount spent per transaction.
- Purchase Frequency: How often users return to purchase additional games.
- Revenue Growth: Overall increase in revenue attributed to the new feature.
- User Satisfaction: Measured through surveys, feedback forms, and sentiment analysis of user discussions related to the feature.
- Retention Rate: Whether users who purchase games continue to use Discord for other features.
I would also consider secondary metrics like the number of games wishlisted, the impact on community engagement within game-specific servers, and the reduction in external game purchases if Discord aims to be a primary platform.