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HardCodingSystem design
Implement FlashAttention-style tiled attention
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Mistral AI
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Also tile the queries (the real algorithm is a 2D loop) and handle the causal mask per tile. Why is attention memory-bound rather than compute-bound on modern GPUs?
Backward pass: why does FlashAttention recompute the attention matrix instead of storing it?
How does this interact with KV caching at inference — what's different in decode (one query row) vs prefill?
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