SpellbrushSpellbrush

Anime Games - Unity Engineer

San Francisco, CARemoteSeniorFULL_TIMEtodayFresh

![](https://app.ashbyhq.com/api/images/user content/89c1442c bd9c 46be a910 20b49b5d9ffc/ec822547 51a9 485f ad15 3ae53522f7fd/cixelyn anime girl in front of computer with a gamer chair 9519038f a968 4a34 b634 438790894bbe.png) We are looking for an experienced game engineer with strong C and Unity skills. You will be w

C#

The Unity Engineer Role:

We are looking for an experienced game engineer with strong C# and Unity skills. You will be working closely with a small, multidisciplinary team to build out our upcoming anime mobile tactics game.

You may be a good fit if:

You love Strategy RPGs

Our team draws tons of inspiration from titles like Fire Emblem, Final Fantasy Tactics, and X-Com. Our next title aims to bring the best of this genre onto the mobile screen.

And you also love the anime aesthetic

We're also huge anime fans if you haven't noticed.

You deeply understand Unity

We're looking for someone with 5+ years of programming experience and a high level of familiarity with Unity. A good candidate must have shipped at least one game with Unity (personal projects are great!) and have built up a sixth sense for what is the "happy path" in modern Unity development.

You're comfortable working on small, fast-paced teams

Working here will feel very much like a small indie studio: close-knit, with high ownership and flexibility.

You're excited about the potential of Generative AI

You'll also be working closely along some of the best AI researchers in the world. Part of working with our team will involve looking at our latest research results, and figuring out how to best apply it into the game. You will be at the literal cutting edge of what is possible with machine learning, art, and games.

Frequently asked

Is this Anime Games - Unity Engineer role remote?

Yes — this role is remote-friendly (San Francisco, CA).

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