Jump Game VIII
The problem
You are given a 0-indexed integer array nums of length n. You are initially standing at index 0. You can jump from index i to index j where **i < j **if:
-
nums[i] <= nums[j] and nums[k] < nums[i] for all indexes k in the range i < k < j, or
-
nums[i] > nums[j] and nums[k] >= nums[i] for all indexes** k **in the range i < k < j.
You are also given an integer array costs of length n where costs[i] denotes the cost of jumping to index i.
Return the minimum cost to jump to the index n - 1.
Input: nums = [3,2,4,4,1], costs = [3,7,6,4,2] Output: 8 Explanation: You start at index 0.
- Jump to index 2 with a cost of costs[2] = 6.
- Jump to index 4 with a cost of costs[4] = 2. The total cost is 8. It can be proven that 8 is the minimum cost needed. Two other possible paths are from index 0 -> 1 -> 4 and index 0 -> 2 -> 3 -> 4. These have a total cost of 9 and 12, respectively.
**Input: **nums = [0,1,2], costs = [1,1,1] Output: 2 Explanation: Start at index 0.
- Jump to index 1 with a cost of costs[1] = 1.
- Jump to index 2 with a cost of costs[2] = 1. The total cost is 2. Note that you cannot jump directly from index 0 to index 2 because nums[0] <= nums[1].
Input: nums = [5,3,6,7,2], costs = [4,6,5,3,2]
- n == nums.length == costs.length
- 1 <= n <= 105
- 0 <= nums[i], costs[i] <= 105
cpp
class Solution {
public:
long long minCost(vector<int>& nums, vector<int>& costs) {
// Your code goes here
}
};java
class Solution {
public int minCost(int[] nums, int[] costs) {
// Your code goes here
}
}python
class Solution:
def minCost(self, nums, costs):
# Your code goes herejavascript
class Solution {
minCost(nums, costs) {
// Your code goes here
}
}csharp
class Solution
{
public long MinCost(int[] nums, int[] costs)
{
// Your code goes here
}
}go
func minCost(nums []int, costs []int) int64 {Stuck? Show a way to structure it+
- 01Treat indices as graph nodes and dp[i] as the cheapest cost to reach i.
- 02Use monotonic stacks while scanning to discover valid next-greater-or-equal and next-smaller jump edges.
- 03Relax dp at the destination of each discovered edge and handle equal values consistently.
- 04Explain why each monotonic-stack pop yields a legal jump edge exactly once.
Reference answer
Then expect these follow-ups
Which legal edges does each monotonic stack represent?
Tests: invariant depth
How would you verify the optimized result against a quadratic reference?
Tests: testing strategy
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